Now this doesn't look very pretty, does it? Well, let's go to the Boolean and make sure always high quality is on, create single object depends on what you want to do, hide new edges is an interesting one. So now if I move my sphere you will see that the Boolean shape changes. And because the operation is set to subtract, it will subtract the second from the first one. And I'm going to show you what the Bool needs to work. Double-click on the sphere and call it B. What I'm to do, I'm going to double-click on the name of the cube and call it A. Now if you select the Bool generator, and go to the object tab, you will see that the Boolean type by default is A subtract B. I'm going to go here, click and hold and select the Bool generator. So now you can see that my sphere and my cube intersect slightly. Move tool, pull the sphere out and I'm going to use the orange dot to make it slightly smaller. To facilitate me with this demonstration I'm going to create a cube and click and hold and create a sphere. But there's one more method that allows you to expand your modeling toolset by combining the objects you already created using Boolean operations in order to create even more complex forms. Using primitives and generators allows for modeling a huge variety of objects.
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